![]() At this point in time, CCP's efforts to keep its playerbase will fall apart, as a huge amount of people won't want to play after 3 weeks anyways. During this time, the servers will be down for ~3 weeks, which will put a huge part of the EVE economy in a stalemate. The direct effect on EVE Online will be massive, as CCP will scramble to completely overhaul its structure, in order to make sure it doesn't go the way of WoW. A large group of players will leave WoW at that point in time, so the MMO space will be left with a huge gap in the stock-space, as it will lower holder confidence. This will mean that, in order to stay even remotely relevant, World of Warcraft will entirely overhaul its systems. They will then try to focus it on a player area, but that will cause an uproar as CCP would be interfering with player actions, which would ostensibly remove the purpose of these areas being player driven.īy 2016, both the average computer strength and the average bandwidth of the internet will be massively increased. Due to this, that cluster of systems will become largely abandoned, which will immediately make them redundant, as CCP's Jita server will become irrelevant. The trade centers will move away from areas like Jita, and into player-driven areas. When they finally release player systems and jump gates, there will be a large public outcry when the "bubbles" of alliance space almost immediately extend into these areas due to the sheer size of their exploration groups. If only for 2 months, CCP will get flooded with massive amounts of money.ĮVE Online itself will encounter a few bumps along the road to 2023. If they can get the show on something like FOX, hundreds of thousands of people will get interested in playing it. The player base will increase due to a larger marketing push, as well as the release of the television show in 2015 (which is when they were aiming for, right?). Artwork, new ships, etc will be almost entirely player-made.įirst of all, Valkyrie and Dust 514 integration will become more and more complex as the game's player base increases. If CCP is smart (doubtful) they will have crowdsourced a lot of the game design. The price to play will have increased in todays dollars, so it's only for the hard-core fans/addicts. The staff will have downsized until it's basically only admin/finance and a caretaking staff of programmers who do essentially no new development. Eventually you will have an average of 5000-7000 players on Tranquility, maybe 10,000 on weekends. What I think the most likely scenario is: The player base will gradually start to contract in the next 3-5 years as something like Star Citizen comes along (or Star Citizen itself). You can only overhaul an engine so many time, and get so many miles out of it, before you have to scrap it and buy new. And you're right- it's a 2003 game.which is why it isn't Mass Effect 3, and why I said a major revision of the code base- because CCP really needs to wrap their head around the idea that if they want to be doing something other than serving Frappuccinos at the Reykjavik Starbucks come 2023, they need code that isn't engraved on stone tablets. I envision this: Best case scenario is it's basically like Mass Effect 3.but instead of NPCs, you deal with other players. People will marry online in a floating 'gathering structure' Ĭhribba will be named an official ambassador of EVE Online. People will have their own house, Corporations will have headquarters from which they manage daily operations and fleet engagementsĬaptain's Log: a log book that informs the player of all the features available to them We have found a path way to Jovian space and we get our asses kicked whenever the Jovians remember pod pilots are annoying assholes ![]() Real planet dynamics īlack holes are now a part of the exploration part of New Eden Players can design, gather resources, build blue prints and build their own additions to their very own house in space Players can target individual ship systemsĬomplex alliance relationships now possibleĪ deeper-layered corporate structure with real rolesĮVE Online is now a real-time profession for some players Announcement of the next expansion of EVE, going into the third decade.ĭog fighting in EVE fleets, using the Oculus Rift v 3.0 technology
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